What's the problem?

Sometimes people with certain disabilities are not able to use apps because of:

  1. the screen is so overloaded that they get lost,
  2. items on the screen move too fast,
  3. the player must react within a too short time
  4. the games require gestures (like double-tap and zoom), that are too difficult for the player,
  5. there is no immediate feedback from an action (because the app reacts when you lift your finger from the screen),
  6. the rules of a game changes when you advance to next levels,
  7. there is textual information in the game.
  8. the colours that are used are hard to distinguish,
  9. the rules of the game are difficult,
  10. ....

What's the solution?

Therefore, the games and puzzles in this app follow as much as possible these guidelines:
  1. the game has a simple layout with just a few elements
  2. all games share (as far as possible) the same layout
  3. the game uses simple gestures, that can also be done with a pen (so no multi-finger gestures)
  4. for each move, the player can take as much time as needed
  5. the colours that are used can be selected by the player
  6. when a game is ended, the number of clicks to start a next game must be minimal
  7. ...

What type of games does the app offer?

The app wants to offer games that are fun and games that can be used to train certain skills. And preferably games that offers both. Skills that may be trained by the various games:
  1. spatial awareness (e.g. Blocks, FallingBlocks, Jigsaw, MaxxBlock, MaxxLine)
  2. logic (e.g. SlidingBlocks)
  3. math (e.g. MultiMatch, MultiBingo, CalcGame)
  4. memory (e.g. HiddenMatch)
  5. creativity (e.g. Tangram)
  6. mobility (e.g. Dots)

Some of the games have optionally a score. It can be visible for people that like to track their progress. And it can be invisible for people that can't read and may be distracted by such "clutter" on the screen.